Algoritma DDA. 1. Tentukan 2 buah titik 2. Tentukan yang menjadi titik awal (X0, Y0) dan titik akhir (X1, Y1) 3. Hitung Dx dan Dy Dx = X1 – X0 dan Dy = Y1 – Y0. include #include #include void setPixel(int px, int py) { glBegin(GL_POINTS); glVertex2i(px, py); glEnd(); } void algoritmaDDA(int x1, int y1. Assalamualaikum full code: unit Garis; interface uses. Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs.

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In computer graphicsa digital differential analyzer Algortima is hardware or software used for interpolation of variables over an interval between start and end point.

apgoritma DDAs are used for rasterization of lines, triangles and polygons. They can be extended to non linear functions, such as perspective correct texture mappingquadratic curvesand traversing voxels. The DDA method can be implemented using floating-point or integer arithmetic.

Tutorial Algoritma Garis DDA dan Bresenham pada Delphi 7 ~ NOVIA MARDIANA

The native floating-point implementation requires one addition and one rounding operation per interpolated value e. This process is only efficient when an FPU with fast add and rounding operation will be available. The fixed-point integer operation requires two additions per output cycle, and in case of fractional part overflow, one additional increment and subtraction.


In fact any two consecutive point x,y lying on this alyoritma segment should satisfy the equation. A linear DDA starts by calculating the smaller of dy or dx for a unit increment of the other.

Digital differential analyzer (graphics algorithm)

A line is then sampled at unit intervals in one coordinate and corresponding integer values nearest the line path are determined for the other coordinate. Subscript k takes integer values starting from 0, for the 1st point and increases by 1 until endpoint is reached.

For lines with slope greater than 1, we reverse the role of x and y i. Similar calculations are carried out to determine pixel positions along a line with negative slope.

Program Aplikasi Algoritma DDA, Bresenham dan Lingkaran Menggunakan Borland Delphi 7

From Wikipedia, the free encyclopedia. This article is about a graphics algorithm.

For the digital implementation of a differential analyzer, see Digital differential analyzer. This article includes a list of referencesrelated reading or external linksbut its sources remain unclear because it lacks inline citations.


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Membuat Garis dengan Algoritma DDA | Symphony No 1 in E Minor

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